Showing posts with label Fun. Show all posts
Showing posts with label Fun. Show all posts

Thursday, February 19, 2015

OddballGreg - Consumer Law, Web Design And Butterflies

Pretty Pretty Butterflies. No, still prefer unicorns though.

What does Consumer Law, Web Design and Butterflies all have in common? Absolutely nothing, not counting the fact that I've had an interesting week involving all three. Let's talk about that.

First and foremost, I should point out that I have no idea if these multi-topic posts are preferred over the older single topic style. You should probably mention which you prefer somewhere I can read it. Just maybe. Anyways, onto the interesting events. 

First and foremost being consumer law. This week while brainstorming new IT related services for GITR, the IT company I began working for in earnest recently and mentioned in last week's blog post, I had the interesting task of writing up a Terms and Conditions contract specific to the hardware repair services we were brainstorming for. As it turns out, the consumer laws are fairly easy to understand in South Africa, (at least I thought so), and after a day of contemplation, revision, research (with much thanks to paralegaladvice.org.za for the linked document concerning consumer law), I managed to write out a set of Terms and Conditions which accurately covered everything necessary for the job to a degree that people who've written contracts before was impressed with. (I should stop bragging now.)

My work successes aside, I should point out that there are a great many personal benefits to knowing the laws of the country. You hear about it every day in South Africa as officials attempt to coerce bribes out of people, and in many cases the laws are broken by companies looking to pocket easy cash at the expense of the customer. The law is not difficult to understand, so do yourselves a favor and read up on it. (And suddenly I'm doing Public Service Announcements.)

Also, I've recently found all my time spent learning HTML and various other web design related skills to be of great use as part of the GITR services. As you might expect, the internet is kind've a big thing these days (*golf clap* Thank you, I'm brilliant at stating the obvious I know.), but for a lot of people, taking the time to learn how to simply do it all yourself is simply not an option, which is why companies like the one I work for now exist. Web design is somewhat rather hard to do thanks to a large variety of loops to jump through to get things to work usually. (This also happened to be part of what made me realize that a job is nothing more than you doing something crappy son that someone else can do something less crappy. Amazingly profound realization I know.) Still, it pays the bills and fits the bill for interesting and allows creative juices to flow. For those of you interested in learning about Web Design and such, and have the time to do so, be sure to read up on Wordpress, Drupal and Joomla, and maybe check out General Assembly's fantastic HTML tutorial to get a groundwork understanding of what's happening on the web these days. You won't regret it.

And that bring's us finally to Butterflies. How the hell do butterflies have anything to do with the previous 2 topics? They don't. For the most part, they came up at random as a request for a birthday present from a rather hilarious new acquaintance. Considering my erratic behaviour and usual reaction to such things, I figured, hey, why not, drawing a butterfly sounds like fun.

Beautiful, beautiful grayscale butterfly with a deformed body... Turns out that the camouflage is pretty good at confusing my sense of scale.
While I quite like my work... mostly, I think. I can see all the flaws, none-the-least being my inability to draw complicated insects properly even with guidance, I think the wings do look quite pretty. Perhaps next time i'll even get the wings to look like they belong to the same butterfly next time... maybe. For 6 hours of work though, it's not terrible. That said, as I was drawing this butterfly and realizing how different it was from the source picture (as seen in this posts header image), I couldn't help but have yet another of my profound epiphanies regarding the fact that every drawing I do while working from a source photo eventually hits a point in which it stops being a copy, and begins to be an artwork of it's self wherein I'm actually just drawing it from then on. It's an interesting thing to consider that even copies are unique in their own way.

Lastly, I felt it worth mentioning why this blog post was being put up so late at night simply because one one hand, I had thoroughly enjoyed the snarky commentary offered by the YouTube channel Dartigan as he proceeds to tell you why games are awful in a way only he can. (In the style of Cinema Sin, but we won't mention that. Teehee) In any case, I've linked the two video's that took up my time this evening below, which you should definitely give a watch and maybe subscribe to his channel if you enjoyed them.





In any case, that's more or less the interesting parts of this week that I've had as far as I can remember. Do you like the new multi-subject blog post format? Or do you think there is something that I could be doing that would make the posts even better. If so, do be sure to let me know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback as it helps us know that you like what we're doing. And of course, if you enjoy finding out about awesome stuff on the web and in the world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Try not to work too hard my friends.

Sunday, January 4, 2015

OddballGreg - Duolingo (Bigger And Better)

The lovely look of a website, once screenshot and stretched. Comes from https://www.duolingo.com/courses.

Recently, I decided to revisit Duolingo, a website which I reviewed very early in the TCSA blog's existence. (Technically before it became the TCSA blog.) And it has undergone a few improvements since the last time I was there. Lets talk about that.


If you've been with this blog for a long time, (Golly gee, heading for the 1 year mark already.), you may remember the afore-linked article I wrote, mostly about Duolingo, in which I discussed the website and it's free language courses. Of which there were about 3 when I wrote that. Perhaps you even decided to check out the website as a result of that post. Either way, I recently went back to Duolingo to continue my French learning, (At fair random as is my wont.), and have found the website to have undergone a few, subtle improvements.

First and foremost that I would like to point out, you can no longer fail lessons. In the past they had a system in which after three strikes you would be forced to repeat a lesson until you managed it. If you, like myself, have ever been to school, you might understand the frustration of failing a test you've done before. The new system uses a progress bar of sorts which fills and empties based on correct and incorrect answers respectively, with the lesson continuing until you either quit or succeed. In terms of progression, this is far easier and far less frustrating than the old system, but I feel that psychologically, there are many benefits to not repeatedly telling the learner that they failed.

Besides that, Duolingo previously only offered a small selection of languages. If I remember correct, it only offered French, Spanish and Portuguese back then, but now offers an impressive 9 languages, with a further 7 under development, both of which I have listed below for ease of reference.

Available:
Spanish
French
German
Italian
Portuguese
Dutch
Irish
Danish
Swedish

"Hatching":
Hungarian
Turkish
Esperanto
Russian
Ukrainian
Romanion
Polish

I don't know about you guys, but I'm personally and very particularly excited about these new languages because of my love for languages and linguistics, and because I've always wanted to learn Russian, French and Irish. Odds are though, I might add one or two other languages to the list simply because they're available and because Duolingo is, in as far as I have seen so far, a particularly effective way of learning these languages.

However, for those of you keen to learn Russian as soon as possible, I might suggest going to http://learnrussian.rt.com/ as it is also an immensely well written way of learning the Russian alphabet and language. 

In any case, that's all for this one. Found a website you think is also great for learning languages, or simply have something you wish to say about Duolingo? If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Au revoir.

Friday, December 19, 2014

OddballGreg - Aavak...?

Image nicked from the only place that provides even a vague explanation of who Aavak is. Specifically: https://www.youtube.com/user/Aavak/about

Do you feel the need to listen to an Welsh (Bohemian?) man with an oddly classy accent and voice play games and tell you about interesting things while he does so? If so, then like myself, you're probably going to start watching Aavak's video's... a little more than you probably should.

In a completely unexpected turn of events, I have yet another YouTuber that I simply cannot stop watching. Those of you who've been reading this blog for a fair length of time are probably aware of my preference for YouTube Commentators that don't spend their time screaming, making ridiculous noises, and preferably have something meaningful or witty to say. (I'm not saying the screaming isn't funny... but it does get a little old eventually. At least for myself.)

Naturally, I found Aavak by complete and utter accident, and promptly spent the past 4 or 5 days watching his videos between doing whatever else it is I do these days. Why? Because his voice is entrancing or something I guess. Seriously, check out the video below and tell me it's not the kind of voice you'd happily listen to.


Jokes aside, Aavak is a genuinely entertaining YouTuber who is, from what I gather, still relatively new to game, (excuse the pun), with only 36 000 subscribers. (At the time of writing, and including myself.) He, like some of the other YouTubers I enjoy watching like Scott Manley and Quill18, has a habit of making witty remarks about the various occurrences with good humor, while also trying to teach his viewers something as he goes along. (Or at least avoid having meaningless segments in his videos.) One of my favorite moments in his video's came from the above From The Depths series where he discussed the origins of the "Cwn Awnnwn" as he explained his choice of name for a ship.

Basically, he doesn't scream, he talks about interesting things, plays interesting and thoughtful games, and has a voice that simply makes you want to listen to him, even when he stutters or says the same thing again without realizing it. He's also Welsh... I think. Perhaps as a matter of his relative newness to the internet, there is nothing describing who he is or what he does as far I've seen so far. (Odds are something of the sort will crop up eventually.) Either way, he's either Welsh, or Bohemian as his YouTube banner dictates. Unless that's just a clever ploy to throw off anyone trying to figure out his true Welsh identity. In which case, bravo you wily dog you.

In any case, I highly suggest you check out his channel here, watch a few of his videos and just enjoy a genuinely enjoyable personality as he plays some games and talks about stuff. (I probably am as you're reading this. Especially if there's a new Cataclysm video out. That game is AWESOME.)



Do you agree that Aavak is actually a really fun guy to watch? Or maybe you have someone else you think I should check out and give a mention for. If so, do be sure to let me know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy Holidays my friends.

Wednesday, December 17, 2014

OddballGreg - Magic The Gathering (Duels Of The Planeswalkers 2013)

In my ever present lack of mind, I managed to screenshot almost everything except the title screen. Triple points? (Teehee)

 Do you like Magic The Gathering, find shuffling tedious, or simply need something "new" *cough* to try out and do? If you said yes to any of these things, then you might find some enjoyment in Magic The Gathering: Duels Of The Planeswalkers 2013.


Those of you with significant mental acuity are likely already or about to ask: "2013? But isn't it almost 2015?". In which case you would be correct, I am perhaps somewhat late to the discussion in terms of this game. Although, that could be said for most games I've discussed considering this blog did only start in June. (Half a year now, goodness how the time flies.)

In any case, my good friend Richard decided to grace me with a copy of this game so that I could play it with him from the other side of the world while he waits to become a part of Her Royal Majesty's Navy in UK. (At least, I hope that's how you refer to it. I'm going to defer to ignorance if I'm wrong.)

In any case, lets talk about the game. MTG: DOTP 2013 (Longest acronym of my life...) is the computerized version of the massively popular trading card game Magic The Gathering which you are guaranteed to have heard of if you know anyone that is just a little bit nerdier than average. DOTP is the 3rd of three such computerized version of the game, focusing on people who prefer to have computers do all the shuffleing/counting/mathing done for them, as well on those who would like to play Magic with distant friends or from the convenience of their homes. It's also pretty good for playing against the AI if you have no internet. (Though that could easily get old quickly.)

The flashy, card based menu makes no allusion to this game being anything more than you expect. But then, it does what it does pretty well.
DOTP is, for all intents and purposes, Magic The Gathering for computers and consoles. It is admittedly a hard thing to sell if you have little knowledge of the actual card game, though some reviewers have pointed out that, apart from having an experienced Magic player teach you, this is about one of the best ways you could learn to play. DOTP's AI can hold it's own, the tutorials are well explained and the Campaign does a great job of introducing you to new ideas, decks and tactics in a fun and only occasionally frustrating way.

Some basic statistics about your game habits or records, as well as a plain viewing of my childhood nickname.
 Perhaps the only original part of DOTP is what is called the "Planechase" mode, in which a normal game of Magic is played between up to 4 opponents, but with an added random element of a deck of Planes with their own effects and a die which allows the players to enjoy the benefits of the plane or cause it to change, often resulting in a frantic and different experience to the usual duels. I will point out again that this lack of originality is not a bad thing. Like Call Of Duty and Assassins Creed, things are made the same, because people enjoy it. Had this game been anything more or less than what it is, it would have been grossly criticized for having utterly dropped the ball and trying to be something it's not.

A rudimentary "deck builder" lets you change out a selection of cards from pre-defined decks and choices. It's fairly restricted compared to the real cards game, but it' is functional and approachable.
 That said, DOTP does what it does well, has leaderboards and online play, achievements, a fair length set of campaigns and challenges and a deck builder. More or less everything you could expect or want from it. Everything works very well give or take one or two interface issues, and the gameplay is solid, unabashed Magic. For anything more than that, you're going to have to step away from the computer and find your local hobby store that stocks Magic The Gathering cards and knows where it's players congregates. Is it worth your time? Yes. Despite it's occasional limitations, DOTP is definitely fun and enjoyable computerised version of Magic, and certainly worth a couple bucks considering the many hours you can sink into the game. (If Steam happens to put it on sale this Christmas, do yourself a favor and buy a couple copies for yourself and your friends. Head to head matches are always a giggle.)

In any case, that's all I can say on the game. Feel free to peruse the rest of the screenshots below as they tell their own story. Otherwise, if you think this game is good, or completely disagree and think I'm weird for playing a tabletop game on a computer, do be sure to let me know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy gaming my friends.

My friend and I having a "two-headed giant" match versus the AI. While not an easy match, there are some fantastic cards that can completely turn the tide when used correctly as we soon found out.

The interface for starting new games is fairly simple and easy to figure out. No complaints here.

I think I speak for everyone that's played DOTP when I say: "F*** this encounter."

Came for the game, stayed because of the pretty pictures and the game. DOTP does a good job of showing off it's fantastic illustrations, very few of which were actually made for the game itself.





Saturday, December 13, 2014

OddballGreg - Cataclysm: Dark Days Ahead (And The Unfortunate Tale Of Victor Henning)

Screenshot was nicked from the Cataclysm website's screenshots page. Don't you just love ASCII graphics? XD

ASCII Graphics, an absurdly fun (lack of) premise and the perfect mix of seriousness and humor, Cataclysm: Dark Days Ahead is one of the most fun roguelikes I have ever played. Lets talk about that.

If you've been reading the TCSA blog for a length of time, you may be familiar with my absurd tastes in games and content, preferring originality and fun over all else. You may also remember me talking about a ridiculously difficult strategy game called Dwarf Fortress at some point as well which is another of my favorite ASCII based games.

If you're wondering, ASCII is the the american character classification system for all the symbols a computer might need to use. (Though ASCII is hardly as all encompassing as USF which includes various non Latin character sets like Cyrillic or Kanji.) In any case, I found Cataclysm by chance while, big surprise, I browsed YouTube for something interesting to see and came across a YouTube Commentator by the name of Aavak, who had just begun playing the game and proved to be quite entertaining to watch as he did his best to make the most of a character he'd purposefully made inherently flawed. (Like you do in games like these. The fun is in the story that results from the game, not the victory screen.)


What caught my eye about Cataclysm in particular, (apart from it being open-source and free - big plus there), was just how insanely detailed this odd little game is. Apart from the interesting premise built around almost any apocalypse you can think of in a strangely cohesive pot of madness, there are some truly well thought out systems which, apart from helping to create the story of your character by morphing their actions, are incredibly well thought out and logical. Learning is determined by how focused your character is, skills degrade over time, clothing encumbers individual parts of your body to provide a detailed understanding of whats affecting your ability to do things, and for good measure you can build a functional car from all kinds of various components and drive it using logical car controls instead of the direct control most games give you over the vehicles... and that's only some of the stuff.

Suffice to say, there's a lot in this game to make for absolutely fantastic gameplay and storytelling, to the extent that I thought it might be a fun exercise to chronicle the (admittedly short lived) exploits of my first character in the form of a narrative that explains his various character traits and skills through a story, rather than simply spelling out stats. It's probably a really terrible read if my inner critic is to be believed, but the purpose isn't good reading, it's to give you an idea of what kind of story's can emerge from this ridiculously detailed game. So without further ado, here is the unfortunate (and rather short) tale of Victor Henning.

Victor Henning had never been a particularly lucky person. Born with an unfortunate jaw deformity which is best described as "hideous", he spent most of his life as a social outcast. While his parents were more forgiving of his looks and did the best they could for him, even those he spent a lifetime training martial arts with at his parents behest shunned him for looking so intimate with the proverbial ugly stick.

Eventually Victor's parents grew old and could no longer support a son that nobody wished to be near for long, forcing him to enter the job market without any marketable skills. As it turned out, he made a rather good construction worker, and few people had to look at him while he was at it. At least until the "Cataclysm".

Not many people know what happened (or lived to tell the tale). Whatever it was, Victor had been having lunch while it happened. Stampeding people, car crashes, screaming, explosions. Whatever it was, Victor didn't want to find out, quietly finding his way to an evacuation shelter outside of town that he had helped build a while ago. Seemingly under-stocked and empty of people, save himself, Victor set about looking for something to help him survive whatever was going on.

The shelter was basically furnished. Benches, counters, lockers and a couple computers were it's contents. The room was also centered around a central staircase which added to the building's symmetry, as did the 4 doors on the 4 sides of the building.

Victor, figuring his best bet would be to take what he could and leave, looted the lockers quickly for the thermal blanket and luminescent emergency jacket that they contained before heading for the basement to continue his looting.

The basement was dark. Not dark in the ominous and evil sense of the term, but the "I can barely see my hand in front of my face" sense of the term. Stumbling around blindly for a few minutes, Victor realized that the floor was strewn with a wide variety of items, and decided to gear up, starting with a set of hiking boots.

Of course, this being the "unfortunate" tale of Victor Henning, it should come as no surprise that trying to put hiking boots on in an near pitch black basement during some apocalyptic event is probably a bad idea. Having not yet even removed his own shoes, Victor suddenly found himself covered in disgusting smelling bile which had issued from the bloated stomach of what looks like a fat, rotting man. Said man then beset upon Victor with violent intent.

Victor, however, fell immediately into the instinctual self-defense movements that he had practiced for so long, delivering a startlingly strong punch to the assailants face from which a sickening crunch emanated. Oddly, this blow did little more than cause the bloated man to stumble before setting upon Victor once again with renewed rage. Taking no chances, Victor delivered an additional set of blows to the head which would have crippled an ordinary person, but instead prompted an enraged swing at Victor's own head. Ducking this, Victor bounced into to rabbit punches which rocked the creature's head further.

Still not subdued however, the assailant tired to grab Victor with a flailing swing, only to be yanked forward with the offending arm and tripped. Unceremoniously delivered to the floor, Victor delivered a unceremonious kick to the it's bloated stomach, with veritably explosive results. Wiping the gore from his face, Victor quickly set about looting the basement of some basic supplies before hurriedly heading for better lit surroundings above.

Emerging from the basement, Victor considered two things. Firstly that he had just been covered in gore after beating the hell out of a raotting fat man, and secondly that there was enough food and supplies in the basement to keep him in health for weeks if need. Was Victor surprised about the fat guy though? Nope. Anyone who lives in the 21st century knows what a zombie is, and poor Victor had spent many solitary hours of free time playing games and watching movies about them.

Taking a seat at one of the computers, Victor decided to see if maybe the government knew about the zombies. Logging into the computer, Victor was greeted with the glowing green message you would expect at a time like this.

"Greetings citizen. A biological attack has taken place and a state of emergency has been declared. Emergency personnel will be aiding you shortly. To ensure your safety please follow the below steps:

1. Do not panic.
2. Remain inside the building.
3. Seek shelter in the basement.
4. Use provided gas masks.
5. Await further instruction."

Victor chuckled at step three considering how he currently stank like a lunch, once digested, with a side order of grave-robbers delight. Of course the useless terminal had no internet access, leaving Victor with a problem.

While Victor did have enough supplies to last him weeks in this building, and probably should just wait like the terminal told him to do, that would make for an absolutely rubbish story about an ugly hermit. So of course in the grand scheme of story telling, Victor decided he'd go exploring.

Knowing that whatever was out there was probably going to try to kill him, Victor decided that now was a good time to quickly brush up on his first aid skills from a book he found in the basement earlier. A few minutes of skimming and Victor felt a touch more ready to deal with any injuries if necessary, keeping the book on hand to consult.

Sucking up some courage from the air about him, Victor stepped out into what I *cough* he had forgotten to mention was the freezing cold of early spring. Walking about ten paces from the shelter, it was immediately apparent to Victor that he could no longer feel his face nor his fingers. Whatever was out there, it would have to wait for Victor to find a way to keep himself warm if they wanted a fair chance to kill him before the weather did.

Stepping back into the shelter which had suddenly grown colder itself as the night fell, Victor set about grabbing anything that might help keep him warm. Gloves, winter jackets and fur boots. Anything that might keep the cold at bay. When that turned out to be insufficient, Victor decided to set up a fire. Smashing one of the benches in the main room of the shelter, he quickly threw a fire together using the wood and a lighter he found in the basement earlier, sighing with relief as the heat washed over him from the warm flames. Calming down, Victor found himself dozing off into a relaxed sleep after the days events.

As you might expect though, lighting fires inside of buildings is a really bad idea, and Victor awoke to screeching metal, falling rocks and thick smoke in his lungs as the building began to collapse around him. Unfortunate Victor may have been feeling somewhat silly about this revelation as the first chunk of roof fell on top of him. And the second. Finding a moment of respite, he began crawling for the exit in the hopes of outliving his poor decision. Moments before reaching the door however, an significantly large piece of burning rubble fell upon him and set him alight.

Thus ended what Victor had likely expected to be a somewhat longer foray into the Cataclysm. In the final thoughts of those who had learned from bad ideas too late, Victor wondered what his tombstone might have looked life if anyone could make one.

In his head, his epigraph simply read: "Fuck.", before he died.

Fin

And so ended the badly thought out tale of Victor Henning. I admit that his death was a moment deserving of a truly epic facedesk on my part, yet it was still a very humorous thing to witness. If you agree, and think that it could be funny to have more of these stories written, do be sure to let me know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback as it helps us bring you more of the content you enjoy. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Good luck surviving my friends.

Tuesday, December 9, 2014

OddballGreg - YouTube Rewind 2014

Grainy video screenshots: $5. Extra-Grainy video screenshots: $10 dollars. Ripping off a MasterCard catchphase: Priceless.

Do you spend hours of your life watching various people on YouTube do things ranging from talking about food, to playing games, to discussing fascinating science facts and more? If so, we've got more in common than I thought. You'll probably like how YouTube recaps the best things of the year too.

Depending on how closely you follow the goings-ons of the internet, you may have heard of the greatly popular "YouTube Rewind" videos in which YouTube gathers together all the personalities who have made the greatest impact on the internet, (specifically on YouTube), and creates a music video in which they dance to remixed music of the year while references to some of the most popular videos, memes and jokes are placed ever which where within the video.

If you're curious to see the YouTube Rewind 2014 video which was released today, check it out below which contains a rather interesting remix of Frozen's "Let It Go", "Turn Down For What" and various other songs from the 2014 year. Of course, since I figured you might be curious to see what was the most popular things on YouTube in previous years, I kindly placed 2013 and 2012's video's below that as well. (Always a pleasure.)




In any case, there's not much more I can say on the subject, so give the videos a watch and see what you think. Wish to tell us about something awesome on YouTube that you feel should have been featured in the latest Rewind video? (Like JackSepticEye or Quill 18) Then do be sure to let us know down in the comments below, or via Facebook/Twitter as we here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Enjoy the video my friends.

Friday, December 5, 2014

OddballGreg - Ludum Dare 31

This wonderfully descriptive screenshot which has the words "Ludum Dare 31" in it a grand total of 5 times, (in case you weren't sure), was taken from http://ludumdare.com/compo/.

A while ago I spoke about my enjoyment of game design and detailed a desire of mine to participate in the upcoming Ludum Dare 31 game creation competition. If you like fun indie games being made in absurdly short periods then you're bound to enjoy this.

First and foremost, I should point out that I was unable to brush up on my game designing skills, (that is to say, I'm useless at it currently), due to various events ranging from family hospital visits to Durban holidays. Excuses aside, I did also mention in that article that I would likely end up participating in one at some point or other, so don't feel too let down... (Please?)

Regardless of my non-participation, the Ludum Dare competition is still a wonderful and interesting event to follow. So what is Ludum Dare? By all means, I implore you to watch the video below which explains it in a particularly... novel way? (Comparable to An0nymoose's videos... I'm not entirely sure what to make of it... but it works.)

tl:dw: make a game in 48/72 hours, drink coffee, get rated, feel tired, sleep.

So how does it all work? Well, for the past month or so, people have been submitting potential theme's for Ludum Dare 31, (31 obviously meaning this is the 31st Ludum Dare), at which point sometime recently, they stopped taking submissions and began multiple rounds of voting to pick off theme candidates up until this point, where it is about 4 hours to the start of the competition and they are busy voting between the final few candidates to determine what the theme for this Ludum Dare is.

Once the theme is determined then it is go-go-go for the participants of either the "comp" or "jam" as mentioned in the video to get to work designing a game around that theme. (If you're unsure, the comp is where one person makes the whole game in 48 hours, the jam is where any number of people can make a game using pre-existing parts in 78 hours.) Once the game is finished, they need to upload it to the Ludum Dare website whereupon it is reviewed by the designers competitors and rated on various things including innovation, fun, graphics, sound, etc.

So why would anyone subject themselves to what is a weekend of torment in the form of sleep deprivation, caffeine overdose and general deadline stress? Well, creative inspiration is always a good motivation. Recognition in the game making community is another. Or maybe you'll even hear one of those strange individuals that call it... dare I say it? "Fun". *Gasp*

Jokes aside, the entire event is always fun to watch as a great multitude of people cover their game-designing processes in great detail, many of whom even going as far as to Live Stream their work via Twitch.TV, of course, with my ever-mentioned YouTube favorite Quill18 being among them. Below I've linked his "Post Mortem" of the game he created for Ludum Dare 30 and his thoughts on it and various other games he's created for the competition. I highly suggest giving it a watch as it provides a fantastic insight into the event and may prove the final temptress in getting you to watch his live-stream when he starts working on his LD31 game.



Interested to know more? Or simply have some questions about the competition or it's rules that you feel I didn't properly explain in this post? If either, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback and will be happy to assist. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy game-making (or watching) my friends.

(New drinking game, read the article again and have a drink every time "Ludum Dare" is said.)

Monday, December 1, 2014

OddballGreg - My First Time In Durban

I'm not sure why I thought a dog staring into the ocean was an accurate representation of this event, but screw it: PUPPY!
You know that place down by the coast called Durban? In South Africa? The one with bunny chow, beaches, traffic circles and cargo ships at sea at all times? If not, you've likely never lived in South Africa. If you have, then you're probably gasping at the fact that I've only just been for the first time.

If you're a long time follower of the blog, you may have become familiar with the usually erratic release schedule of the posts, considering they tend to go up at some absurdly late hour, or not at all when there are occasional difficulties. Considering how much attention you pay, that would probably have alerted you to the fact that the last week's posts were not written on the days of their posting, since their publishing times are far too consistent.

I, having written them all ahead of time, was enjoying a fantastic week down in Durban, one of South Africa's greatly enjoyed holiday destinations famous for it's hotels (I think), beaches and bunny chow, among various other things. Having never had the opportunity to go before, I was quite ecstatic when a one of my best friends arranged for me to go spend a week down there with him as a form of early birthday present. (Yes, that dreaded day looms this month. Egads.)

So what did I get up to while my posts automatically published themselves? Various things that I've never done before. I explored a new city I'd never seen; got severely sunburned because "I don't get sunburned"; went to a marine park and aquarium; bashed my knee significantly on a rock in the ocean and nearly drowned in shock; spent 2 hours trekking along open beaches with my awesome friend while singing ridiculous songs, throwing a random orange we'd found and christened "Doctor Orange" to each other and suffering the sandblasting that could only be compared to walking through a desert naked; learned to drive; drove to our residence in the middle of the night and of course went to large party in the middle of a farm where it rained... a lot... and I got wet and fairly muddy.

Suffice to say, my 8 day long visit was hardly ill spent, and I met a good few wonderful people as well as enjoyed spending time with a fantastic friend of mine. Of course, having driven there and back was a somewhat tiring exercise of 7 hours each, and as such is the reason for this post going up two days later than originally intended.

In any case, I suspect you probably don't read this blog for details about my holiday's, but should I would more than happily extrapolate on the details of my foray into foreign lands should you desire. If so, do be sure to let me know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Who came up with "Seasons Greetings"? It sounds weird. Happy holidays my friends. (Teehee)

Tuesday, November 25, 2014

OddballGreg - Playing Games Your Own Way

Irony is using a picture of a game that hasn't changed in hundreds of years to talk about playing games with your own rules. (Teehee)

Have you ever done a no-save run or created some arbitrary rule for yourself or your friends to play a certain game by? If so, you already know what I'm talking about. How adding these additional rules or simply playing the game differently to the way it was intended can make it so much more fun. Lets talk about that.

What I'm talking about is by no means a new thing, from as far back as the first board and card games, to the era of Tabletop Gaming and Dungeons and Dragons, house rules have been something made up and played with by people for... well centuries. (If one wishes to hazard potentially being wrong. I accept the risk.)

You could certainly argue that this destroy's the purpose of the game, that by not playing as it was intended removes the value of the experience. I, on the other hand, would disagree with that statement, that changing the rules can breath new life into an experience that has grown old and tedious with repetition, or simply make what would have been a good experience into a truly awesome one.

My brother, myself and JovialJman recently started playing Payday: The Heist, (My review of which is pending a gaming night for me to take screenshots over.), which is quite simply a truly a fantastically entertaining game. However, there is a certain mission in the game that requires you to stealthily steal various precious gems and hack the building's security systems while remaining undetected. Unfortunately, the odds of success are ridiculously small, which led to multiple failed attempts at stealth by our unfortunate trio. Rather than going through a lengthy and very painful assault by the police while we did an absurdly long list of things to open the vault, the three of us eventually decided to have a little fun and skip the lengthy heist which we had done before. 

Our goal was to get doing things stealthily correct, and so, for an entire evening, we continually retried the mission while promptly doing absolutely ridiculous things whenever we failed. "Let's get 100% accuracy for the heist." Off we went to take one shot at a guard each and then jump off a balcony. "Want to collect all the sapphires for the achievement?" Sure. We got pretty close, but this idea was largely responsible for our repeated jumps off the balcony to death. This wasn't helped by the fact that there was an achievement for doing just that called: "I've fallen, and I can't get up." Suffice to say, this event was highly humorous.

Of course, Payday: The Heist was not the first videogame we have played that had resulted in us playing by our own house rules. Call Of Duty, the (in)famous First Person Shooter, is notorious for entire servers both online and at lans breaking out into "Knife Only Matches", in which they trade the hectic bullets flying constant death for the intense, timing based bloodbath of using knives only to win the match. Use a gun? Get kicked from the server. But for those willing to balance the game on the edge of a blade, they're in for what is one of the funniest and most difficult games you can play. Diving, crouching, sprinting. People do some absolutely strange things to get the upper hand on their enemy in a match where the first person to press the button at the right distance wins.

Then, there is even the truly brilliant RPG: Dishonored, which blew my mind as to just how different an experience you can get by playing with a simple rule. Dishonored's story changes based on how many people you kill and how you deal with the game's main antagonists, with one of the interesting questions being asked from the start is if you're a mass murdering monster, or a caring savior of the city. You could say that the game was designed with this rule in mind and thus isn't really a valid argument in terms of the topic, but on the other hand, there is never anything stopping your from doing these things but yourself. How happy are you to doom a civilization by simply painting the city with blood by your choice alone. 

The game doesn't punish you for your choice, but the story does change based on your behavior, which can become a meaningful thing to you. After playing nearly the entire game without killing a single soul, the immense guilt I felt at accidentally murdering a couple guards in the final level was an astonishing feeling considering they were nothing more than nameless figures in a game. Either way, deciding whether you will kill or save was a personal house rule that greatly changed the story you would experience.

If you're still unsure of just how different these house rules can be, perhaps go watch some of the many brilliant playthrough's of games from Many A True Nerd, ranging from the "You Only Live Once" playthrough of Fallout: New Vegas in which all healing items may not be used and radiation is considered permanent, to the wonderfully psychopathic "Kill Everything" run of Fallout 3 that has been featured on this blog before. (Not that I can remember for the life of me when.) He also does other interesting runs like "No shield" or "No Oxygen" runs of Faster Than Light. In general, he's just very entertaining to watch, and a great example of how a game can change with a simple house rule.

Of course, some of you may disagree, or have an opinion of your own about why you should/shouldn't change games or the way to play them that you would like to share. If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy gaming my friends.

Monday, November 17, 2014

OddballGreg - Democracy 3 (Country Management Simulator)

The wonderfully utilitarian menu screen for a rather effectively utilitarian game, welcome to Democracy 3.

 Do you believe that you could be a great leader? Don't answer that. But on the chance that you do, or are just extremely weird like myself, then you may find the delightfully intricate country management simulator that is Democracy 3 from Positech Games to be a rather interesting use of your time.

What is Democracy 3? If you want to be particularly deadpan about it, you could probably call it a spreadsheet simulator, snort at the idea of that being fun and move on with your day. Of course, if you happen to have megalomaniac-like tendencies, or simply enjoy the idea of trying to see how various things can affect a large body of people, (Like myself), then Democracy 3 may be worth more than a simple passing glance to you.

Ooooh. Buttons and bars. I'd like to nominate Democracy 3 for best graphics ever. Snarkiness aside, this is a relatively effective way of finding your way to all the statistics, issues and policies of the country.
Democracy 3's gameplay is somewhat passive, and it's fun is fairly self-made. There's no campaign, no grand scheme, no action and explosions, and about the minimum amount of graphics that was necessary to make this game functional. While that does not sound very positive in terms of reasons to play Democracy 3, I haven't mentioned it's positives.

First and foremost, Democracy 3 is perhaps one of the most positive societal simulators out there. While it's not showing you people going from building to building in real time leading their lives, it is giving you a fairly logical and interesting representation of the issues and conditions under which your chosen country, (Britain in the screenshots), is currently functioning. Factors ranging from CO2 Emissions, to GDP, to the Global Economy and the constituency of your countries population all hold far reaching effects on all the other various parts of the country.

For example, at the beginning of the pictured game as Britain, I was suffering from a couple issues ranging from deficit spending, to Organized Crime, an Uncompetitive Economy, Technological Backwardness and far reaching homelessness. While you might think "oh well, set up the taxes and your deficit spending will be solved" if you're thinking in practical terms, the problem is that if you set the taxes to highly you can do everything from provoking wide-spread tax-evasion to a brain drain of your skilled workforce and make your economy even more uncompetitive depending on which taxes you choose to apply.

GDP, possibly the single-most important factor for your machinations. If it collapses, chances are good that the country will too.
 The solution is somewhat more long-term as you would expect. Considering that the existing taxes such as "Capital Gains Tax", "Corporation Tax" and "Income Tax" already exist on a percentile basis, it would make sense that improving the base amount of domestic product would in turn result in increased tax revenue. Which it does.

So while you would think that solving the deficit spending issue first would be the priority, you would do so by solving the other issues. In my Britain game, I maximized science funding to remove the technological backwater as time passed. (The ingame turns take place in intervals set before you starts, usually quarters of a year.) After 16 turns, the new Science Funding would be fully implemented after gradually increasing and would result in a few things. 

Firstly, it would directly improve the technological and educational status of the country as obviously, having people doing sciency things inspires more people to do sciency things. Of course, better technology and educated workers leads to a highly productive workforce which directly improves the country's GDP. Even better though, the better technology serves to eliminate the technological backwater issues, (Issues are depicted as red buttons), which leads to a further increase in productivity which again boosts the GDP. Even better though, is that this additional productivity ends the Uncompetitive Economy issue, which again helps to stabilize the GDP and cause a positive balance between governmental spending and expenditure, despite the global recession at the time. And all that without increasing taxes. 

Recycling. While it's affect on the actual environment is somewhat negligible compared to other things, it is a great way to make the Enviromentalist people in your country happy... it also makes more of them.

Of course, the massively boosted GDP does come with it's own issues. Specifically, pollution and Oil dependency, both of which are linked. Obviously, the larger your economy, the more people there are doing things. More factories, more cars, more refuse. You get the picture. Suffice to say, that additional tax income suddenly had a use as the degrading environment was causing an Asthma epidemic in the populace, which was deleterious to the health of the workforce, which then damages their productivity and ultimately, the GDP. 

By starting a national monorail, subsidizing bus lanes, railways and free bus rides for the elderly and students, as well as initializing a telecommuting initiative, the countries CO2 emissions were dropped quite extensively, while the subsidization of micro-generation and various other environmentally minded policies helped to improve the country's energy efficiency. This resulted in an decreased oil usage and dependency which served to minimize the world economy's affect on Britain's own, as well further reducing pollution and ending the asthma epidemic. It also helped improve the GDP as the decreased oil demand led to lower prices for the little that was still being imported. (On the extreme side of things, public transportation eventually became so efficient that I banned the use of cars in cities altogether, at the outrage of motorists... well, the 3 of them that still existed.)

Ethnic Minorities are an interesting group in that they are often not the cause of many issues barring a decrease in average wages due to high immigration and maybe race riots if you, for some reason, think that racial profiling and not passing the racial discrimination act sounds like fun.
Phew. All that, and I haven't even told you about the politics. (Irony is sounding like politics is a fun thing.) Essentially, this game is based on the idea that you have been elected as the President/Prime Minister/Chancellor of your country and are obviously responsible for solving it's issues. As you may expect, the "solution" to some issues, is not exactly the same to everyone, and you have to to carefully handshake your way around all kinds of issues specific to these various peoples while you solve the actual economic issues.

As an example, I mentioned earlier that Britain starts out with an issue of Organized Crime being a problem, with regular and violent crime being similarly bad problems, if not to the same degree. Community policing, while expensive, is one of the better solutions to the latter two due to the fact that it works with the people and keeps them happy, which further helps avoid racial issues down the line as well.

The institution of additional policies does eventually become very necessary in a whole bunch of regards, especially if you like the idea of having a very education and patriotic Space Program. Or if you simply want to ban all forms of private education and healthcare.
Of course, community policing is hardly enough to solve everything, luckily, our GDP improvements are fantastic for providing the funds necessary to exponentially expand the police force to the "patrol car on every street" status. These two things effectively ended all crime and violent crime in the country in the space of a few quarters. (Turns) Unfortunately, Organised Crime is a little craftier than that and is not as easily fixed by mere police. By increasing funding of intelligence services to the maximum and providing them with "Spy Satelites", we're able to mostly take care of the Organized Crime issue, but it's necessary to institute Wire-Tapping "by Judicial Order" to finally push it over the edge and end it. I indicate "by Judicial Order" because obviously, people living in a liberal society do not like secretive spying things like intelligence services and invasion of privacy. While making a full on Big-Brother state does sound like fun, that comes with it's own issues.

Turns out, even a game that simulates the management of country governance knows that political figures get killed... Who would've guessed?
As you might expect, governing a large body of people can be a somewhat precarious, (and fun), thing to do. Consider my favorite people to piss off; The Religious. (I will point out that this is in game only, and will explain my reasoning now.) Quite simply, the religious are good and bad at the same time. While religious people will tend to be satisfied with things like the banning of Sunday shopping and prayers at school, they tend to become a little problematic if you're looking to make a scientifically minded, (and productive), society, since their insistence on the teaching of creationism in schools and their moral disgust at stem cell research tends to make doing those things difficult.

While you could simply ignore them and do all that stuff anyway, you'll soon find that your governance become condemned by the religious community who define you as a morally corrupt leader who should step down. Continue on that track for long enough, and you're probably going to start finding bombs in your office as compliments of the "Crusaders Of The Lord". (This has a habit of ending your governance prematurely if you're wondering.)

What I did in my game as Britain however was left them as they were, and proceeded to boost the Science Funding and eventually start Britain's very own Space Program much later on. The resultant existential questioning caused by all this science stuff going on leads to a fair number of people giving up their religious beliefs. (In the game that is. Please do not lynch me.) Given enough time, their pull as a group becomes small enough that you can start exclusively teaching evolution at schools and pretty much eradicate the religious as a political group in the country, which leaves your free to make a very science focused community.


As you would expect, the removal of a group of people that don't like you is pretty handy for ensuring your reelection at the end of your term as the President/chancellor ruler guy. Of course, doing things like solving bad economies and making people less homeless is also pretty handy for that. So is ending organised crime and asthma epidemics. Basically, rule number one: The customer is always right.

The fun of Democracy 3 is that most times, you get to choose who the customer is. There are Capitalists and Socialists, Liberals and Conservatives, Environmentalists and The Self Employed, The Religious, The Youth, Parents, Commuters, Motorists, The Poor, The Middle Class, The Wealthy, Ethnic Minorities, Trade Unionists and Farmers. (There may be some that I missed.) Pleasing them all is a task worthy of an actual in game achievement, but it's often better to just focus on the largest population constituencies, or, if you're up to the challenge, simply change the constituency to something that suits you more. Communist America? Sure. Police State France? Why not. Free Market Britain? Go ahead. Religious Holy Land Germany? You're crazy, but sure. (You get the picture.)

Manage your country right, and you'll be able to make anything happen. Or you'll end up assassinated, which also tends to come with it's own hilarity depending on what kind of absurd things you were trying to do when it happened. In any case, it's pretty clear that in politics the only wrong move is the one that gets you killed if this game is to be understood. (There's no corruption factor ironically enough. Perhaps that would have been too hard to simulate. Who can say?)
The end of every in game turn is met with a screen that details the overall progress of your country as according to the six most important statistics even to real world countries.
In any case, that's about as much as I can say about the awesome game that is Democracy 3. Perhaps you think that I'm really weird and play some very odd things, or maybe you just want to share your own story of world manipulation. If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy politicking my friends.
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