Tuesday, November 25, 2014

OddballGreg - Playing Games Your Own Way

Irony is using a picture of a game that hasn't changed in hundreds of years to talk about playing games with your own rules. (Teehee)

Have you ever done a no-save run or created some arbitrary rule for yourself or your friends to play a certain game by? If so, you already know what I'm talking about. How adding these additional rules or simply playing the game differently to the way it was intended can make it so much more fun. Lets talk about that.

What I'm talking about is by no means a new thing, from as far back as the first board and card games, to the era of Tabletop Gaming and Dungeons and Dragons, house rules have been something made up and played with by people for... well centuries. (If one wishes to hazard potentially being wrong. I accept the risk.)

You could certainly argue that this destroy's the purpose of the game, that by not playing as it was intended removes the value of the experience. I, on the other hand, would disagree with that statement, that changing the rules can breath new life into an experience that has grown old and tedious with repetition, or simply make what would have been a good experience into a truly awesome one.

My brother, myself and JovialJman recently started playing Payday: The Heist, (My review of which is pending a gaming night for me to take screenshots over.), which is quite simply a truly a fantastically entertaining game. However, there is a certain mission in the game that requires you to stealthily steal various precious gems and hack the building's security systems while remaining undetected. Unfortunately, the odds of success are ridiculously small, which led to multiple failed attempts at stealth by our unfortunate trio. Rather than going through a lengthy and very painful assault by the police while we did an absurdly long list of things to open the vault, the three of us eventually decided to have a little fun and skip the lengthy heist which we had done before. 

Our goal was to get doing things stealthily correct, and so, for an entire evening, we continually retried the mission while promptly doing absolutely ridiculous things whenever we failed. "Let's get 100% accuracy for the heist." Off we went to take one shot at a guard each and then jump off a balcony. "Want to collect all the sapphires for the achievement?" Sure. We got pretty close, but this idea was largely responsible for our repeated jumps off the balcony to death. This wasn't helped by the fact that there was an achievement for doing just that called: "I've fallen, and I can't get up." Suffice to say, this event was highly humorous.

Of course, Payday: The Heist was not the first videogame we have played that had resulted in us playing by our own house rules. Call Of Duty, the (in)famous First Person Shooter, is notorious for entire servers both online and at lans breaking out into "Knife Only Matches", in which they trade the hectic bullets flying constant death for the intense, timing based bloodbath of using knives only to win the match. Use a gun? Get kicked from the server. But for those willing to balance the game on the edge of a blade, they're in for what is one of the funniest and most difficult games you can play. Diving, crouching, sprinting. People do some absolutely strange things to get the upper hand on their enemy in a match where the first person to press the button at the right distance wins.

Then, there is even the truly brilliant RPG: Dishonored, which blew my mind as to just how different an experience you can get by playing with a simple rule. Dishonored's story changes based on how many people you kill and how you deal with the game's main antagonists, with one of the interesting questions being asked from the start is if you're a mass murdering monster, or a caring savior of the city. You could say that the game was designed with this rule in mind and thus isn't really a valid argument in terms of the topic, but on the other hand, there is never anything stopping your from doing these things but yourself. How happy are you to doom a civilization by simply painting the city with blood by your choice alone. 

The game doesn't punish you for your choice, but the story does change based on your behavior, which can become a meaningful thing to you. After playing nearly the entire game without killing a single soul, the immense guilt I felt at accidentally murdering a couple guards in the final level was an astonishing feeling considering they were nothing more than nameless figures in a game. Either way, deciding whether you will kill or save was a personal house rule that greatly changed the story you would experience.

If you're still unsure of just how different these house rules can be, perhaps go watch some of the many brilliant playthrough's of games from Many A True Nerd, ranging from the "You Only Live Once" playthrough of Fallout: New Vegas in which all healing items may not be used and radiation is considered permanent, to the wonderfully psychopathic "Kill Everything" run of Fallout 3 that has been featured on this blog before. (Not that I can remember for the life of me when.) He also does other interesting runs like "No shield" or "No Oxygen" runs of Faster Than Light. In general, he's just very entertaining to watch, and a great example of how a game can change with a simple house rule.

Of course, some of you may disagree, or have an opinion of your own about why you should/shouldn't change games or the way to play them that you would like to share. If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy gaming my friends.

Sunday, November 23, 2014

OddballGreg - The Need To Believe

A black shirt with "Believe" written across the back. Stylish no?

Have you ever had a truly difficult day? A day where it seemed like the whole world was against you and there was nothing anybody could do to help? How did you get through that day? There are many answers to that question, but if you say "You don't know.", I worry for you.

Life is a difficult and traumatic experience for all of us as I have mentioned various times on this blog. But it is also these very challenges that define who we are and what we will become; which makes them an integral part of our journey through life.

But what about those days when the challenges become too much. When the strength of opposition threatens to engulf your will to stand against it, and you can simply weather the storm no longer? Some people turn to a deity of their respective faith. Whatever your faith though, I believe that it is a necessary thing to have something to believe in. (And it needn't necessarily be a religious deity. Just in case any atheists are reading this.)

Imagine a life devoid completely of hope. Where nothing could ever be guaranteed. It's a pretty abysmal world where even hard work and the sweat of your brow could not get you what you wanted. But if someone could guarantee something to you somehow, how greatly would that change that world? How happy would you be as your deity told you that your labor would be rewarded or that your good behavior would earn you a place in eternal paradise? Or for those less focused on theism, perhaps a promise from a lord to reimburse you for your works, or even, a personal guarantee to yourself that you will always be there for you. (That last one is a very interesting one that I maintain myself.) In a world where there is a guarantee, even a false one, there is hope for better times and a reason to keep working and to keep surviving. Quite simply, without believe, it is impossible to truly substantiate meaning into our lives and actions.

While I cannot say which is exactly the best thing to believe in, I do believe that it is important to understand what it is that you believe in, and why it motivates you to live your life, as it makes for happier, more ambitious people.

 Of course, not everyone may agree that ambition is necessarily a good thing, and perhaps you think that there is something significantly more important than belief in our lives that we should know about. If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Think carefully my friends.
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