Tuesday, September 30, 2014

OddballGreg - Videogame Annualisation (Quantity Over Quality?)

Nothing says Videogame Terror like an Xbox controller right? No... not really, but at least it's vaguely related to the subject in some form no?

You remember Assassins Creed Black Flag? Unity? Rogue? 3? Brotherhood? Revelation? What about Call Of Duty Modern Warfare 1? 2? 3? Advanced Warfighter or even World At War? Videogame Annualisation is an interesting issue these days to consider, so I'm going to consider it for you guys. (Teehee)

Have you ever heard the old adage "Quality over Quantity"? Probably. The fact of the matter is that it feels like the mainstream videogame industry might be a little unsure of the finer nuances of that saying. Consider the fact that there are 3 Assassins Creed games coming out next year. Assassins Creed Identity, Assassins Creed Rogue, and the next-gen Assassins Creed Unity. There's also yet another Call Of Duty game coming out. Yet another Final Fantasy came out this year, (what is it now? over 20 or 30 games?), and there's another Battlefield game out. (Slightly older news, but still relevant.)

So lets argue for all these games right now. Consider the simple fact that these games, despite being released so frequently and making many around the web bemoan the saturation of the market with tired ideas, people still buy it. Why? Well, for those controversy and conspiracy seekers out there, the reasoning can be pointed at anything from brainwashing to the subjugation of people's will through the economy in order to prevent them from rising up against the world's governments. Or it could just simply be the fact that these games are fun. (I dunno about you, but the latter seems ever so slightly more likely. Maybe it's just me.) Consider this: Call Of Duty's multiplayer has been effectively the same ever since Call Of Duty 2, with the only real changes being aesthetic and class/killsteak/era/loadout changes over the course of each game. So why do people keep buying the same thing over and over?

Simple. It's fun! Ask anyone who's played Call Of Duty without taking it too seriously, and they'll point out that the gameplay has just the right mix of strategy, action, funniness and occasional badassery that it's sometimes difficult to stop playing. I myself recently completed several runthroughs of the "Extinction" mode in Call Of Duty Ghosts with a friend, and then promptly started playing the Nazi Zombies gamemode of Black Ops. Why change something that people obviously enjoy and like? "Ain't broke, Don't Fix It" is the literal attitude in this case, and rightly so. As long as the existing formula remains fun, there's no reason to do anything more to it than drop in some fun new side ideas to keep things fresh. 

So why is all this a bad thing then? (I know, after typing all that, I'm wondering myself.) Well, for starters, buying the same thing repeatedly doesn't exactly feel like value for money, especially when the latest Call Of Duty often sets a person back about $60 or R600 here in South Africa. Paying that much for a game that is mostly like the last give or take a couple features and a new but rather short and occasionally inconsequential story does feel a bit like a rip. Those kind of changes could be something simply given as a cheap downloadable DLC pack at a sixth of the price. Strangely enough, the average gamer doesn't seem to see it that way and simply shells out what is quickly becoming an exorbitant fee for the same rehashed content. (I will say in Call Of Duty's favour however that Advanced Warfighter is definitely looking far different from it's predecessors. Shall be interesting to keep and eye on that.)

The other thing to consider is that in terms of the Quantity over Quality argument, the games may be suffering. Perhaps not as a result of rushed development cycles as most of these games, despite being the same franchise, are made by different development teams, which means that there is no loss of focus on them, which is good. However, the games may be suffering from becoming something that people can take for granted due to it's over-availability. Consider something you've had all your life, perhaps even since your were born. Maybe you were lucky enough to always have a cellphone, or had the freedom to always go where you liked when you wanted to. Both are fantastic things, but many seem to take them for granted until they no longer have them, at which point they suddenly want them so much more.

That argument in terms of the games industry is that it effectively means that we appreciate every newly released title less and less because we come to expect that there will simply be another game to play later. Call Of Duty Ghosts was met with a lackluster reception for being more of the same and trying to get attention with gimmicks like fish AI and dog companions, yet when Diablo 3 was released a decade after Diablo 2, despite being incredibly controversial for many reasons ranging from it's always online DRM to it's real money auction house, the game sold TONS of copies, simply because the longtime nostalgia of Diablo 2 had many wanting to see just how much better their old favorite could have become. Which means in terms of marketing and the production of games, the questions really is, "is more actually better?" While the argument will likely continue for a long time to come, one can only decide for themselves if they like how the mainstream gaming industry is handling it's game franchises or not.

In any case, that bring this interesting soliloquy on the subject of game annualisation to a close. Do you have something to add to either argument or simply wish to voice your own opinion on the matter? If so, feel free to do so down in the comments section below, or via Facebook/Twitter as we here at TCSA love to hear your feedback. Of course, if you have friends that enjoy debating the fundamental aspects of marketing, economics and the game industry, maybe share this post with them. They might find the arguments I've posed here interesting. And if you yourself would like to read more interesting articles like this one, then do be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left so that you can get the latest posts, as they're published. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy gaming my friends.

Monday, September 29, 2014

JovialJman - Gym And It's Unfortunate Consequences

"Workout machines and gyming... I can't find anything snarky to say about this. Oh well." - OddballGreg

Gyming can be very fun with friends, and you can get a really good body afterwards; but do it wrong and you can impair yourself for the rest of your life. Lets talk about that.

I have recently started going to gym seeking to improve my fitness and physique (as you might have guessed), but started by myself and had no clue as to what I was doing, nor did I have a schedule that I would use to train effectively. However, once I found someone that I could gym with, my word is there a difference and a half as to what you can do and how far you can push yourself at gym with the assistance of a gym partner.

When working out properly, the other person can push you far beyond that which you could go yourself, and in a safer way, as they can observe your form and assist you to improve it where need be. Since my friend who I started working out with has been going to gym for a while, the weights he uses are rather scary to put it lightly. Doing some of the curls and presses, I was using an 8th of the weights he was, which is a bit depressing, but since I am only just starting, it is to be expected as we all have to start somewhere.

Doing cardio, I realized just how unfit I am, (something that will be changing soon hopefully), but I am pushing myself a bit further each day. Different muscles are worked on in different ways, and if I understood correctly, bodybuilding and strength building are rather different things. The way you workout matters a fair amount on the type of muscles you want. If you do many reps, (Which means how many times you pull up and let the weight down), with a light to medium weight, then you will build the size of your muscles, (and strength, thought that is not the main goal), but if you do few reps with heavy weights, you will increase the strength and not so much the size of the muscles.

People tend to work 2 muscle groups a day, or at least from what I have heard and seen. You get arms, legs, back. chest, stomach, shoulder and the cardio, (I know cardio is not a muscle but it works various muscles and is important for general fitness). You may do some of these a few days in a row but others it is recommended to give it a day or two's break before doing it again. It is a good idea to try and figure out a gym plan before just going for it as some of the techniques and routines may harm your body overtime. Ask a person working at your gym to assist you if you need help.

This image shows most of the muscles in the human body
After your workout, if you pushed yourself, you will see that your muscles will be so tired that simple activities become far more difficult, (like typing... if you need to write a blog, that gets a little painful...). I have been stiff for 4 days now and while it is good to be exercising, it is also really annoying. I know that it will wear off in time, but it lets me know that I was working those muscles quite well. I was initially ignorant and worked on the same muscles in my arms before they had a chance to recover, which didn't help the stiffness at all as I'm sure you can understand. (Ah well, live and we learn).

I am sorry for the rather short post, but my arms just want me to stop. (Teehee). If you feel that I did not say something I should have, or have any gym stories of your own that you would like to share, please tell us down in the comments, over Facebook or tweet us on Twitter. Also, do you know of anyone who does gym or would like to start, please share this with them as I am sure they would appreciate it. Of course, if you enjoyed today's post and would like to see the newest ones as they are published, please like us on Facebook and/or follow us on Twitter using the associated buttons on the bar to the left. Thank you for taking the time to read today's post and I shall write again overmorrow.

Work hard my friends.
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