Thursday, November 27, 2014

OddballGreg - Immortality On The Internet

This wonderful screenshot, slightly edited for the privacy of everyone that isn't me, is from that website everyone's always talking about these days... what was it? Oh yes. www.facebook.com

Do you suffer from questions of the "existential crisis" variety? Do you often question what people will remember about you after you die? If so, rest easy knowing that provided no apocalyptic event brings down the human race and it's technology, then your online footprint will immortalize your memory... possibly forever.

A statistic I read a few years back discussed the great many people that will be outlived by their Facebook accounts. While the original article is long lost to all but my vague memories, I did find a similar article which corroborates my memories and substantiates the topic. blog.1000memories.com spoke here about how many ghosts there are on Facebook, and how many there would be by 2015 in a American-centric but world inclusive look at the statistics of death and Facebook user by age. While mathematics is more JovialJman's forte than my own, their work seems solid enough to at least conjecture that currently, there may be around 40 million Facebook accounts whose owner has since passed on. For interesting point of comparison, the average amount of people you can maintain a proper relationship with is about 300, and on average will meet roughly a less than a 3000 people in your lifetime. (Basically, there are more dead people on Facebook than you will ever know, as astounding as that sounds. Also, apparently i'm good at being sarcastic to myself.)

So what do these statistics have to do with Immortality? Consider every biography or account of a person's actions you have ever read. How it dictated their lives and actions. Our Facebook accounts, and Twitter, Myspace, blog's, etc, all these things on the internet that we pour our lives into will stand as memorials to our lives when we are no longer alive. Every relationship you had, every heartbreak, and accident, success and failure. Your frustrations, inspirations and painful jokes will all stand and represent who you were and what you lived for to those who wish to know. In the future, your great-grandchildren might not peruse an old newspaper when they want to know who you were, they will look for your memorialized online footprints, and see first hand just what kind of person you were.

It's as equally frightening a prospect as it is exciting to those who wonder why it is that they do what they do. To be remembered by the world after you are gone by every silly picture and inspirational quote you thought was worth sharing. A long time ago I heard the quote that "A legacy is not the things that you leave behind, but the story's that people will tell about you when you can no longer hear what they have to say." Perhaps that quote is now truer than ever? Or perhaps it is slowly become a debatable point as the evidence of our existence in the form of pictures, statuses, videos, tweets, instagrams, blogs, websites and comments stand as potentially ever present examples of who we were.

So I suppose the question is, what kind of legacy do you wish to leave behind for those to personally see for themselves on your Facebook accounts. Do you like that people will have such an in-depth view of your life based on what you shared, or do you think that it really doesn't matter since you're going to be dead anyway? If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Live how you want to be remembered my friends.

Tuesday, November 25, 2014

OddballGreg - Playing Games Your Own Way

Irony is using a picture of a game that hasn't changed in hundreds of years to talk about playing games with your own rules. (Teehee)

Have you ever done a no-save run or created some arbitrary rule for yourself or your friends to play a certain game by? If so, you already know what I'm talking about. How adding these additional rules or simply playing the game differently to the way it was intended can make it so much more fun. Lets talk about that.

What I'm talking about is by no means a new thing, from as far back as the first board and card games, to the era of Tabletop Gaming and Dungeons and Dragons, house rules have been something made up and played with by people for... well centuries. (If one wishes to hazard potentially being wrong. I accept the risk.)

You could certainly argue that this destroy's the purpose of the game, that by not playing as it was intended removes the value of the experience. I, on the other hand, would disagree with that statement, that changing the rules can breath new life into an experience that has grown old and tedious with repetition, or simply make what would have been a good experience into a truly awesome one.

My brother, myself and JovialJman recently started playing Payday: The Heist, (My review of which is pending a gaming night for me to take screenshots over.), which is quite simply a truly a fantastically entertaining game. However, there is a certain mission in the game that requires you to stealthily steal various precious gems and hack the building's security systems while remaining undetected. Unfortunately, the odds of success are ridiculously small, which led to multiple failed attempts at stealth by our unfortunate trio. Rather than going through a lengthy and very painful assault by the police while we did an absurdly long list of things to open the vault, the three of us eventually decided to have a little fun and skip the lengthy heist which we had done before. 

Our goal was to get doing things stealthily correct, and so, for an entire evening, we continually retried the mission while promptly doing absolutely ridiculous things whenever we failed. "Let's get 100% accuracy for the heist." Off we went to take one shot at a guard each and then jump off a balcony. "Want to collect all the sapphires for the achievement?" Sure. We got pretty close, but this idea was largely responsible for our repeated jumps off the balcony to death. This wasn't helped by the fact that there was an achievement for doing just that called: "I've fallen, and I can't get up." Suffice to say, this event was highly humorous.

Of course, Payday: The Heist was not the first videogame we have played that had resulted in us playing by our own house rules. Call Of Duty, the (in)famous First Person Shooter, is notorious for entire servers both online and at lans breaking out into "Knife Only Matches", in which they trade the hectic bullets flying constant death for the intense, timing based bloodbath of using knives only to win the match. Use a gun? Get kicked from the server. But for those willing to balance the game on the edge of a blade, they're in for what is one of the funniest and most difficult games you can play. Diving, crouching, sprinting. People do some absolutely strange things to get the upper hand on their enemy in a match where the first person to press the button at the right distance wins.

Then, there is even the truly brilliant RPG: Dishonored, which blew my mind as to just how different an experience you can get by playing with a simple rule. Dishonored's story changes based on how many people you kill and how you deal with the game's main antagonists, with one of the interesting questions being asked from the start is if you're a mass murdering monster, or a caring savior of the city. You could say that the game was designed with this rule in mind and thus isn't really a valid argument in terms of the topic, but on the other hand, there is never anything stopping your from doing these things but yourself. How happy are you to doom a civilization by simply painting the city with blood by your choice alone. 

The game doesn't punish you for your choice, but the story does change based on your behavior, which can become a meaningful thing to you. After playing nearly the entire game without killing a single soul, the immense guilt I felt at accidentally murdering a couple guards in the final level was an astonishing feeling considering they were nothing more than nameless figures in a game. Either way, deciding whether you will kill or save was a personal house rule that greatly changed the story you would experience.

If you're still unsure of just how different these house rules can be, perhaps go watch some of the many brilliant playthrough's of games from Many A True Nerd, ranging from the "You Only Live Once" playthrough of Fallout: New Vegas in which all healing items may not be used and radiation is considered permanent, to the wonderfully psychopathic "Kill Everything" run of Fallout 3 that has been featured on this blog before. (Not that I can remember for the life of me when.) He also does other interesting runs like "No shield" or "No Oxygen" runs of Faster Than Light. In general, he's just very entertaining to watch, and a great example of how a game can change with a simple house rule.

Of course, some of you may disagree, or have an opinion of your own about why you should/shouldn't change games or the way to play them that you would like to share. If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy gaming my friends.

Sunday, November 23, 2014

OddballGreg - The Need To Believe

A black shirt with "Believe" written across the back. Stylish no?

Have you ever had a truly difficult day? A day where it seemed like the whole world was against you and there was nothing anybody could do to help? How did you get through that day? There are many answers to that question, but if you say "You don't know.", I worry for you.

Life is a difficult and traumatic experience for all of us as I have mentioned various times on this blog. But it is also these very challenges that define who we are and what we will become; which makes them an integral part of our journey through life.

But what about those days when the challenges become too much. When the strength of opposition threatens to engulf your will to stand against it, and you can simply weather the storm no longer? Some people turn to a deity of their respective faith. Whatever your faith though, I believe that it is a necessary thing to have something to believe in. (And it needn't necessarily be a religious deity. Just in case any atheists are reading this.)

Imagine a life devoid completely of hope. Where nothing could ever be guaranteed. It's a pretty abysmal world where even hard work and the sweat of your brow could not get you what you wanted. But if someone could guarantee something to you somehow, how greatly would that change that world? How happy would you be as your deity told you that your labor would be rewarded or that your good behavior would earn you a place in eternal paradise? Or for those less focused on theism, perhaps a promise from a lord to reimburse you for your works, or even, a personal guarantee to yourself that you will always be there for you. (That last one is a very interesting one that I maintain myself.) In a world where there is a guarantee, even a false one, there is hope for better times and a reason to keep working and to keep surviving. Quite simply, without believe, it is impossible to truly substantiate meaning into our lives and actions.

While I cannot say which is exactly the best thing to believe in, I do believe that it is important to understand what it is that you believe in, and why it motivates you to live your life, as it makes for happier, more ambitious people.

 Of course, not everyone may agree that ambition is necessarily a good thing, and perhaps you think that there is something significantly more important than belief in our lives that we should know about. If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Think carefully my friends.

Friday, November 21, 2014

OddballGreg - 10 Humorously Strange YouTube Videos

This adorable still was taken from here. It's impossible to not feel happy when you see this fluffy critter.

Sometimes, I spend my days doing productive things like learning how to make games, or learning how to design websites, or learning how to write better blogposts. Other days I watch ridiculous video's on YouTube and wonder why I haven't gotten anything done?

So, naturally, I'd make a blog post about the things that made me not write a blog post. Makes sense right? (Of course it does.) So without further ado, here are 10 Humorously Strange YouTube videos that I think are worth mentioning for some reason.

1. "Pink Fluffy Unicorns Dancing On Rainbows" by FluffyMixer


This one should be obvious if you're a long time reader of the TCSA blog. Why? Because I have a massive Unicorn obsession for no apparent reason, and find this song extremely adorable. Few things are as effective at brightening my mood as this rather strange song is.

2. "[SFM] Off Limits" by an0nymooose


You ever have those moments of pure: "What the hell did I just witness?" This extremely strange video made with the Source Filmmaker left me in a state of open-mouthed stupor before cracking up into a laugh that clearly dictated just how strange this video is. As they say: "Boredom Kills."

3. "asdfmovie" by TomSka


Technically a series of video's rather than just one, the asdfmovie's have done several things, not the least made me question my sanity as well as that of my friends as we continue to quote these infernally odd skit's, years after we first saw them. If you like strange people, simply say "Hello Mine Turtle" to people when you meet them. If they reply "Hello" in a squeaky voice, they are probably fairly odd.

4. "Defuse On The Fly CS:GO [SAXXY 2014]" by Deviant Picture Films


This one makes the list for taking what seems like a completely serious setting and making it completely ridiculous without you realizing it. Counter Strike matches typically involve the terrorists placing the bomb at the site and defending it. The mental process that must have gone into: "What if we put the bomb... on a chicken?" is surely a wonder to behold.

5. "GUNMAN STYLE - (ASIAN WESTERN PARODY)" by Jervey Hou


Gunman Style? That doesn't sound similar to any hit YouTube song releases by South Korean pop stars from 2012 does it? If it does, I can't remember. Of course, Asian cowboys and blue eyed Ninja's brawling to a western themed parody of Gangnam Style is already funny, but when you have water pistol gunfights and dramatic self-sacrifice by fake-mustache wearing teddy bears, this get some what strange quickly.

6. "Dot Dot Dot (Official Video HD)" by Ricepirate


Perhaps only humorous if you've ever seen the Newgrounds comment section, this particular video was made due, from what I can gather at any rate, due to the maker laughing hysterically at the awful grammar of a strangely outraged gamer who seemed disgusted at the features of one of the game submissions. In any case, Ricepirate's delivery is sure to have you laughing as you question why on earth someone would bother getting so worked up over a free game.

7. "Neg's Urban Sports: Urban Sprinting" by Silmano


While technically not the property of Silmano, I'm pretty sure if someone had a problem with this video being on YouTube they'd have said something. (Which they haven't, since it's been on YouTube longer than I have.) Copyright aside, one probably questions just how bored you have to be to intentionally make mall-cops chase you in the name of Urban Sports. Or trying to smoke as quickly as possible before a bouncer chucks you out of the non-smoking establishment. Or just acting like a complete mong to make someone move away from somewhere. (Those are some of the other Urban Sports from "Neg") Either way, it's pretty funny to watch him try.

8. "Team Fortress 2: Heavy sing Baby(Feat. Scoutacris)" by Reznov's Channel


Hey, I heard some Canadian kid did a cover of this song. (Teehee) Jokes at Mister Beaver *cough* Bieber's expense aside, anyone familiar with the Team Fortress 2 characters will likely find this rendition of Baby strangely amusing.

9. "How To Use a Public Restroom" by Schmoyoho


Ever made a friend in a public restroom? Me neither, but apparently it happens... musically, with woman in the male restroom trying to access the Wi-Fi while the uncomfortable visitor sings about the bathroom's acoustics. Quite simply, this s*** is weird. It's also oddly funny in that: "No bloody way" sort of way.

10. "The Assumption Song - Oney Cartoons" by OneyNG


A song I remember from back when I was in Primary school, this song is a guaranteed corruption o' meter for your mind. Do you know what comes next? If so, then this song is probably going to be stuck in your head for a while as you giggle mischievously at just how hard the creator tried to make the innuendo's obvious. 

Of course, there are probably thousands more absolutely strange and funny videos on YouTube that you probably (hopefully?) think are worth mentioning. If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Enjoy the videos my friends.

Wednesday, November 19, 2014

OddballGreg - The Necessity Of Contrast

Black and white are the most common contrasts you'll hear about. Ironically they just serve as the basis of the metaphor.

In a world filled with so many doubts, one might wonder why it is precisely that our world is so precariously based upon choice and options rather than definitive fact. Why can we die? Why do we live? Why is there dark and what is light? The answer is a strangely apt one: Contrast.

The other day, an interesting question cropped up from one of my friends on Facebook, in which he asked: "If the speed of light is c, what is the speed of dark?" While his reason for defining the speed of light as "c" remains unbeknownst to me, I had, of course, learned some interesting things about the way the universe works from my ever-mentioned favorite YouTube channel for all things Science or otherwise; Vsauce

The video I referenced is below, but essentially, I made the argument that "C < Dark". Which is to say, Dark is faster than the speed of light. Why? Consider for a moment that light moves at the speed of light, while dark is simply present wherever light is not. Switch off a flashlight in a dark room and the change of illumination is not gradual, but rather instantaneous as dark fills the room at a speed faster than we can perceive with our naked eye.


The reason for this is not that dark is faster than light per se, more a technicality in that it appears to fill space faster than light according to our perception of the situation. What is in fact happening is that once the light source is removed, there is simply nothing left to perceive and so we see darkness. Essentially, darkness is a lack of information, which is interesting since physics dictates that information cannot move faster than light; and light is technically information in the form of moving photons refracting off of surfaces and molecules to produce colours. So what happens when you switch your flashlight off is that you are simply eradicating the presence of information, and darkness fills the information-less zone that was lit up.

But, why then, you may ask, does darkness exist? Shouldn't everything be information, including the darkness itself? While that would be an interesting paradigm, it would be an unrealistic one. Consider the act of swimming. In order to do so, you need to in something that provides you with the buoyancy needed to move like that. A medium, much like the paints and canvas of an artist. Well, in similar vein, darkness is the medium in which light becomes apparent to us.

Which brings us to the axiom of this article's subject. The Necessity of Contrast.  Without a contrasting medium, something cannot be perceived due to it's lack of comparison. (Veritably incomprehensible, at least to the human mind.) Think about anything. Life, Air, Children, Fire, Evil... all of these things have a definable contrast which allows us to define them. Life and Death, Air and Space, Children and Adults, Fire and Ice, Good and Evil. These things all have some definable contrast that allows us to subject them to comparison and comprehension. They are each other's mediums against which they can be shown to the world.

Imagine a world without Evil: could any act be defined as good? Not really. Without a comparison, those acts would simply be acts, devoid of moral definition. A world without Death would be a world without life, and without Adults, children would simply be people, as we could not define them as anything else. Existence itself is not only based on contrast, but justified by it. We live, to die, and there is death so that we can live. People are cruel so that others can be kind, and fire burns so that ice can freeze. (Though those last two technically have more than a single contrast if you're into the whole earthly elements paradigm.)

In any case, I'm sure that this article has given you a very interesting new perspective on the world, or at least made you want to yell at me about your counterargument. If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Think carefully my friends.

Monday, November 17, 2014

OddballGreg - Democracy 3 (Country Management Simulator)

The wonderfully utilitarian menu screen for a rather effectively utilitarian game, welcome to Democracy 3.

 Do you believe that you could be a great leader? Don't answer that. But on the chance that you do, or are just extremely weird like myself, then you may find the delightfully intricate country management simulator that is Democracy 3 from Positech Games to be a rather interesting use of your time.

What is Democracy 3? If you want to be particularly deadpan about it, you could probably call it a spreadsheet simulator, snort at the idea of that being fun and move on with your day. Of course, if you happen to have megalomaniac-like tendencies, or simply enjoy the idea of trying to see how various things can affect a large body of people, (Like myself), then Democracy 3 may be worth more than a simple passing glance to you.

Ooooh. Buttons and bars. I'd like to nominate Democracy 3 for best graphics ever. Snarkiness aside, this is a relatively effective way of finding your way to all the statistics, issues and policies of the country.
Democracy 3's gameplay is somewhat passive, and it's fun is fairly self-made. There's no campaign, no grand scheme, no action and explosions, and about the minimum amount of graphics that was necessary to make this game functional. While that does not sound very positive in terms of reasons to play Democracy 3, I haven't mentioned it's positives.

First and foremost, Democracy 3 is perhaps one of the most positive societal simulators out there. While it's not showing you people going from building to building in real time leading their lives, it is giving you a fairly logical and interesting representation of the issues and conditions under which your chosen country, (Britain in the screenshots), is currently functioning. Factors ranging from CO2 Emissions, to GDP, to the Global Economy and the constituency of your countries population all hold far reaching effects on all the other various parts of the country.

For example, at the beginning of the pictured game as Britain, I was suffering from a couple issues ranging from deficit spending, to Organized Crime, an Uncompetitive Economy, Technological Backwardness and far reaching homelessness. While you might think "oh well, set up the taxes and your deficit spending will be solved" if you're thinking in practical terms, the problem is that if you set the taxes to highly you can do everything from provoking wide-spread tax-evasion to a brain drain of your skilled workforce and make your economy even more uncompetitive depending on which taxes you choose to apply.

GDP, possibly the single-most important factor for your machinations. If it collapses, chances are good that the country will too.
 The solution is somewhat more long-term as you would expect. Considering that the existing taxes such as "Capital Gains Tax", "Corporation Tax" and "Income Tax" already exist on a percentile basis, it would make sense that improving the base amount of domestic product would in turn result in increased tax revenue. Which it does.

So while you would think that solving the deficit spending issue first would be the priority, you would do so by solving the other issues. In my Britain game, I maximized science funding to remove the technological backwater as time passed. (The ingame turns take place in intervals set before you starts, usually quarters of a year.) After 16 turns, the new Science Funding would be fully implemented after gradually increasing and would result in a few things. 

Firstly, it would directly improve the technological and educational status of the country as obviously, having people doing sciency things inspires more people to do sciency things. Of course, better technology and educated workers leads to a highly productive workforce which directly improves the country's GDP. Even better though, the better technology serves to eliminate the technological backwater issues, (Issues are depicted as red buttons), which leads to a further increase in productivity which again boosts the GDP. Even better though, is that this additional productivity ends the Uncompetitive Economy issue, which again helps to stabilize the GDP and cause a positive balance between governmental spending and expenditure, despite the global recession at the time. And all that without increasing taxes. 

Recycling. While it's affect on the actual environment is somewhat negligible compared to other things, it is a great way to make the Enviromentalist people in your country happy... it also makes more of them.

Of course, the massively boosted GDP does come with it's own issues. Specifically, pollution and Oil dependency, both of which are linked. Obviously, the larger your economy, the more people there are doing things. More factories, more cars, more refuse. You get the picture. Suffice to say, that additional tax income suddenly had a use as the degrading environment was causing an Asthma epidemic in the populace, which was deleterious to the health of the workforce, which then damages their productivity and ultimately, the GDP. 

By starting a national monorail, subsidizing bus lanes, railways and free bus rides for the elderly and students, as well as initializing a telecommuting initiative, the countries CO2 emissions were dropped quite extensively, while the subsidization of micro-generation and various other environmentally minded policies helped to improve the country's energy efficiency. This resulted in an decreased oil usage and dependency which served to minimize the world economy's affect on Britain's own, as well further reducing pollution and ending the asthma epidemic. It also helped improve the GDP as the decreased oil demand led to lower prices for the little that was still being imported. (On the extreme side of things, public transportation eventually became so efficient that I banned the use of cars in cities altogether, at the outrage of motorists... well, the 3 of them that still existed.)

Ethnic Minorities are an interesting group in that they are often not the cause of many issues barring a decrease in average wages due to high immigration and maybe race riots if you, for some reason, think that racial profiling and not passing the racial discrimination act sounds like fun.
Phew. All that, and I haven't even told you about the politics. (Irony is sounding like politics is a fun thing.) Essentially, this game is based on the idea that you have been elected as the President/Prime Minister/Chancellor of your country and are obviously responsible for solving it's issues. As you may expect, the "solution" to some issues, is not exactly the same to everyone, and you have to to carefully handshake your way around all kinds of issues specific to these various peoples while you solve the actual economic issues.

As an example, I mentioned earlier that Britain starts out with an issue of Organized Crime being a problem, with regular and violent crime being similarly bad problems, if not to the same degree. Community policing, while expensive, is one of the better solutions to the latter two due to the fact that it works with the people and keeps them happy, which further helps avoid racial issues down the line as well.

The institution of additional policies does eventually become very necessary in a whole bunch of regards, especially if you like the idea of having a very education and patriotic Space Program. Or if you simply want to ban all forms of private education and healthcare.
Of course, community policing is hardly enough to solve everything, luckily, our GDP improvements are fantastic for providing the funds necessary to exponentially expand the police force to the "patrol car on every street" status. These two things effectively ended all crime and violent crime in the country in the space of a few quarters. (Turns) Unfortunately, Organised Crime is a little craftier than that and is not as easily fixed by mere police. By increasing funding of intelligence services to the maximum and providing them with "Spy Satelites", we're able to mostly take care of the Organized Crime issue, but it's necessary to institute Wire-Tapping "by Judicial Order" to finally push it over the edge and end it. I indicate "by Judicial Order" because obviously, people living in a liberal society do not like secretive spying things like intelligence services and invasion of privacy. While making a full on Big-Brother state does sound like fun, that comes with it's own issues.

Turns out, even a game that simulates the management of country governance knows that political figures get killed... Who would've guessed?
As you might expect, governing a large body of people can be a somewhat precarious, (and fun), thing to do. Consider my favorite people to piss off; The Religious. (I will point out that this is in game only, and will explain my reasoning now.) Quite simply, the religious are good and bad at the same time. While religious people will tend to be satisfied with things like the banning of Sunday shopping and prayers at school, they tend to become a little problematic if you're looking to make a scientifically minded, (and productive), society, since their insistence on the teaching of creationism in schools and their moral disgust at stem cell research tends to make doing those things difficult.

While you could simply ignore them and do all that stuff anyway, you'll soon find that your governance become condemned by the religious community who define you as a morally corrupt leader who should step down. Continue on that track for long enough, and you're probably going to start finding bombs in your office as compliments of the "Crusaders Of The Lord". (This has a habit of ending your governance prematurely if you're wondering.)

What I did in my game as Britain however was left them as they were, and proceeded to boost the Science Funding and eventually start Britain's very own Space Program much later on. The resultant existential questioning caused by all this science stuff going on leads to a fair number of people giving up their religious beliefs. (In the game that is. Please do not lynch me.) Given enough time, their pull as a group becomes small enough that you can start exclusively teaching evolution at schools and pretty much eradicate the religious as a political group in the country, which leaves your free to make a very science focused community.


As you would expect, the removal of a group of people that don't like you is pretty handy for ensuring your reelection at the end of your term as the President/chancellor ruler guy. Of course, doing things like solving bad economies and making people less homeless is also pretty handy for that. So is ending organised crime and asthma epidemics. Basically, rule number one: The customer is always right.

The fun of Democracy 3 is that most times, you get to choose who the customer is. There are Capitalists and Socialists, Liberals and Conservatives, Environmentalists and The Self Employed, The Religious, The Youth, Parents, Commuters, Motorists, The Poor, The Middle Class, The Wealthy, Ethnic Minorities, Trade Unionists and Farmers. (There may be some that I missed.) Pleasing them all is a task worthy of an actual in game achievement, but it's often better to just focus on the largest population constituencies, or, if you're up to the challenge, simply change the constituency to something that suits you more. Communist America? Sure. Police State France? Why not. Free Market Britain? Go ahead. Religious Holy Land Germany? You're crazy, but sure. (You get the picture.)

Manage your country right, and you'll be able to make anything happen. Or you'll end up assassinated, which also tends to come with it's own hilarity depending on what kind of absurd things you were trying to do when it happened. In any case, it's pretty clear that in politics the only wrong move is the one that gets you killed if this game is to be understood. (There's no corruption factor ironically enough. Perhaps that would have been too hard to simulate. Who can say?)
The end of every in game turn is met with a screen that details the overall progress of your country as according to the six most important statistics even to real world countries.
In any case, that's about as much as I can say about the awesome game that is Democracy 3. Perhaps you think that I'm really weird and play some very odd things, or maybe you just want to share your own story of world manipulation. If so, do be sure to let us know down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy politicking my friends.

Saturday, November 15, 2014

OddballGreg - Fallout Lore (ShoddyCast)

Something something screenshot something boring something from https://www.youtube.com/channel/UC7mFkx1Um4KJZKkUHsSV1uA. I know I need to come up with a better Header Image system, we've had this conversation.

Some games are very dependent on their story for their worth. Whether it be Dragon Age, The Elder Scrolls, or, in this case, Fallout, the main reason that you play these RPG's is for their stories. Of course, sometimes their stories can become a little bit convoluted, and the lore of their universe too expansive. Luckily, ShoddyCast is here to shed some light on their brilliantly detailed worlds.

Like most things I discover on the internet, I found ShoddyCast by complete and utter accident while doing my typical internet browsing that usually forms part of my work schedule. (Don't ask how that works, it makes no sense to me either really.) In any case, suffice to say that I soon found myself watching the absolutely enrapturing and fantastically narrated Fallout Lore series on the ShoddyCast channel. (When I say enrapturing, I mean I watched every episode today...)

So what's so good about this series? Simple, it tells you the tale of American Wasteland from both before and after the great war and atomic bombs dropping, and all the stories of those within it from the original Fallout game all the way to Fallout: New Vegas. (Suffice to say this is gamer nerd's dream and I was quite happy to spend about 4 hours watching every single video in a row.) Quite literally the best part was finding out that many of the characters I knew from the latter 2 Fallout games had a history in the earlier games that I had never had the opportunity to play, and as such, thoroughly enjoyed the experience. (Admittedly, if you've never played any of the Fallout games then a lot of the coolness or sentimental value of the lore will probably be lost on you... but then... why haven't you played any of these games yet?)



In any case, I've shared the first video of the series above to give you a first hand experience of what the ShoddyCast narration is like. (Which I personally think is really awesome and very well done... Just saying.) Give it a watch, and if you like it or find it interesting, then follow this link to watch the entire series in order. Also, don't forget to give the Dragon Age and Elder Scrolls lore series' a check as well. (I have yet to watch them myself, hence why this post is somewhat exclusively on the Fallout Series. That and the fact that I did a post about hoarding that was centered around Fallout in the past. Teehee)

Do you agree that ShoddyCast is really good at narration? Or maybe you simply want to suggest something for future blog post? If so, do be sure to let us know down in the comments below, of via Facebook/Twitter. We here at TCSA love to hear your feedback. And of course, if you enjoy finding out about awesome stuff on the web and world then do please be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts as they're published. Also, do be sure to share posts you enjoyed with your friends as it helps us out a great deal. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Enjoy the show my friends.

Thursday, November 13, 2014

OddballGreg - Game Design (Unity And Ludum Dare)

Ah, the wonderful default and hardly used layout of the Unity Engine. I will point out that I'm still about 99% noobcake at using this program.

Video Games! You've probably played them. You've probably enjoyed them. You probably, at one point or other, thought "gee, I bet it would be great fun to make my own games." If you have, then you're probably going to find this article interesting. (Provided you probably haven't gotten tired of me saying "probably.")

Gaming. Perhaps the third most discussed topic on this blog besides mathematics, philosophy and my continued YouTube addiction. (That's intentionally 4 things by the way. The list of labels for things that have been discussed in over 100 all time posts is longer than I could be bothered to scroll through.) So what's special about today's gaming article you ask? Simple: We're going to talk about MAKING games for once, not PLAYING them. (Probably.)

The reason is simple really, Game Designer, interesting enough, was actually the first "career" that I ever wanted to pursue in my relatively short life, before discovering acting, and eventually discovering that above almost all other things, I like having money. Naturally, being a somewhat unfortunate resident of a country where the gaming industry hardly exists in terms of actual game making, such a career eventually fell to the wayside as other, somewhat more tangible career paths exposed themselves. (Namely ones that wouldn't leave me destitute. I consider that fairly important.)

Several years later and we arrive at the present with OddballGreg the blogger who, in his constant instant "research" (Cough cough) for the TCSA blog, came across various things at various points which led to a variety of thoughts. (And if I use one more V word, I'm going to have to buy a Guy Fawkes mask.) Quite simply, I came across the free Unity Engine while researching how it was that many independent game developers were building their games these days, and I came across the extremely popular Ludum Dare game making competition thanks to the live-streaming antics of my frequently mentioned favorite YouTube Comentator; Quill18.

As it turned out, Quill18 is also a hobbyist game designer and on multiple occasions has live-streamed his 72 hour long efforts to make game for previous Ludum Dare events in which he has ranked fairly well for his work. beside that, he also runs a side channel called Quill18Creates which I frequent for tutorials in the use of the Unity engine and for is often humorous banter. If you're interested in seeing how the Unity engine works and how to use it, I do recommend checking out his 2d Game Tutorial series which I have linked below, or perhaps have a look at AwfulMedia's tutorial series below that for a fairly well explained 3D tutorial.






That aside, you're probably wondering, what on earth makes the Unity engine so special? Quite simply: It's free and fairly simple to use. Most game engines used  to be purely propriety engines made by large game companies for their own exclusive use while the Unity engine is a mostly free and very powerful engine that was designed with the independent developer in mind. While there are many upgraded versions and benefits to buying pro packages etc, it's entirely possible to design a great multitude of games in the free version with little hassle.

So naturally, having found this very awesome game engine and watched one of my favorite YouTubers frantically exhaust himself over 2 days in an attempt to create his entry for some of the previous Ludum Dare's, I figured it sounded like fun to see if perhaps I can brush up on my coding skills which was part of what had prompted me do the article on that subject in the past.

While I suspect I'm currently far too grossly incompetent at scripting and coding in C# both generally and in conjunction with the Unity API, my hope is that I can make use of some of my less busy days in the coming month to get familiar with the engine and see what I could do when the time comes for Ludum Dare 31. What could possibly go wrong? (Apart from realizing that I'm still grossly incompetent by the time Ludum Dare starts.) If I do happen to participate, I will be sure to make plenty articles about the whole experience, what I got up to and how it went in the competition and scoring. Of course, even if I can't participate, I will still be sure to give the event a good spot of coverage and talk about the kinds of games that were entered into the competition. Basically, It's just going to be fun thing to watch progress.

Of course, there will be other Ludum Dare events every 4 months, so rest assured that it's probably likely that I'll participate in one at some point or other. Until then however, you'll just have to settle for my random and strange banter on all variety of subjects, including those you suggest in the comments below... like right now. Please? (Teehee) Even if you don't, perhaps you have some friends who are interested in game design and would be interested in seeing what I have to say on the competition when it comes in 23 days. If so, consider sharing this article with them as I'm sure they'll appreciate it. Of course, if you yourself would like to read those articles, then do be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left to get all the latest posts, as they're published. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy gaming my friends.


Tuesday, November 11, 2014

OddballGreg - Computerphile

Ah, the joys of snipping screenshots from YouTube such as this one from https://www.youtube.com/channel/UC9-y-6csu5WGm29I7JiwpnA. Perhaps I should invest in some new and creative way to represent each article. Comics perhaps?

Do you think of yourself as an utter nerd? Do you enjoy learning about various computer oriented facts and trivia as well as gaining interesting insight into their general functioning? If you answered yes to either of those questions, then I suggest checking out the YouTube channel Computerphile.

If you've been reading the TCSA blog recently, you may have noticed that JovialJman has been discussing various Maths related subjects both recently and occasionally in the past. If you've read said posts, you'll probably have noticed that JovialJman is quite the fan of a YouTube channel known as "Numberphile". Of course, being the typical YouTube addict that I am apparently, I recently ended up watching a variety of the Numberphile video's which inadvertently led me, via the suggestions bar on YouTube, to the channel "Computerphile", who's video's are very much similar in style to Numberphile, but discuss all things related to computers. (Naturally, this led to spending the next 3 hours watching their video's, as no self-respecting nerd could possibly pass up the opportunity to learn about things like hacking, the internet, unicode, terms and conditions and various other fascinating things.)

Presented in the friendly, over the table to the newbie manner that makes many of my favorite YouTube channel's like CGP Grey and Vsauce fun to watch, Numberphile explains a lot of the basics when it discusses the more complicated ideas that are large parts of computing in general. With discussions from a variety of professionals on a bunch of subjects, it's hard not to find something that will be of at least some interest. Of course, like most of my YouTuber features, the best way to understand just what I'm talking about is to watch one or two of their video's and see what you think, so please do peruse some of my favorite Computerphile video's which I have linked below.





In any case, do be sure to let us here at TCSA know what you think of Computerphile, or more importantly, what you would like to see us discuss next on the blog. We love to get your feedback as that's what lets us know that we're writing the kind of stuff you enjoy reading. Speaking of enjoyment, if you happen to have any nerdy friends that enjoy computer related trivia and facts, perhaps share this article with them as I'm sure they will enjoy it. And if you yourself would like to read more article's like this one, or perhaps some of the vastly different ones that come up all the time then do be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Try not to spend too much time on YouTube, my friends.

Monday, November 10, 2014

JovialJman - More Special Numbers (And Other Interesting Mathematical Anomalies)


Numbery things again, I wonder if you can see it is an interest of mine?

Numbers can be a rather big interest of mine because with certian parameters it can be said for certian things will come up. Not many other fields can say the same. So let's talk about some of the mathy things.

So in the last post I talked a bit about Pi and things around it, well Brady on his YouTube channel Numberphile uploaded "Mile of Pi" as a thank you to his million subscribers. In the video they talked about some of the interesting things that are in Pi and have printed the first million digits of pi end to end and this is where the Mile of pi comes from. I would recommend watching the video and the extras in the second video as there is really fascinating things in each video.

I have talked a little about the Golden ratio in how things are beautiful and where it crops up in the human body, but I never really got into it. So now I am going to talk more about it. The golden ratio is a relation of 2 lengths. If you have length A and length B, the golden ratio is when you have (A + B) /A is equal to A/B. Now if you want you could go work this out, and find that it only holds true for the one ratio. The way you can work out the ratio is (1 + √5)/2. This is what gives the 1:1.618033... and many people have worked with it in many fields. There are links between this and the Fibonacci numbers. I shall urge you to try and do some research on this and see what you find. Google is your friend here.

I have recently found out an interesting thing about paper sizes. There is a standard way of measuring paper, and it is often referred to the A scale. It starts off with A0 and the area of this size paper is 1m^2. Now most people will know the A4 and A5 as these are the sizes of normal standard books used everywhere, (or at least here in South Africa anyway.) Now there is a cool thing about the A scale, if you were to fold the paper exactly in half along the long edge, you will get the next size paper in the sequence, but the ratio of the long side to the short side will always be the same. So if you fold a paper of A0 in half you will get A1, then if you fold A1 in half you will get A2, and so on and so forth. Now this ratio of these sides will only work like this with a ratio of √2. If it had any other ratio, it would not work at all.

Since we are talking about √2 I think I should mention this video where Numberphile talked about it, along with the paper example, and the maths behind it. Now √2 has had a tough time trying to get recognized, as since in previous times there were people that really acknowledged the works of mathematicians, and they really liked rational numbers. Rational numbers are and number that can be written in the form A over B, where A and B are integers. Now since √2 was not able to be written like this, these people did not like it and tried to dismiss it. By using the Pythagorean theorem you can get it by having a right angled triangles with the short sides being of equal length 1. The hypotenuse will the be √2.

Now we go onto a greek letter Tau. This greek letter, (it looks like this Ï„ , it is like Pi but with one leg.) The main thing Tau is used for is another way to write 2 times Pi, and in some cases it would make equations a lot nicer to look at, and make some of the teachings easier, (as said by a few people), but there is a whole debate amongst people which is better and which we should use. Numberphile did a very entertaining video about it as well. 

Anyways, that is all I have fro today, I hope you have enjoyed reading today's post, which I might add to it later. Thank you for taking the time to read it, and if you know of anyone who would like to read this post, please share it with them, as we would greatly appreciate it. If you liked what you read, or have any questions or ideas, please leave them in the comments below, or on Facebook/Twitter. While you are there, can you please like our Official Facebook page, and/or Twitter account, and if you are not there, you can use the associated buttons on the bar to the left. I hope you have/had a brilliant day, and I shall talk again overmorrow.

Never stop learning.

Sunday, November 9, 2014

OddballGreg - C.G.P. Grey

Screenshot is of http://www.cgpgrey.com/. Looks great doesn't it? I'm so good at making nice looking header images. 

Who is C.G.P. Grey? Quite simply: I have no idea. However, he does make some interesting video's in the same vein as Vsauce and SciShow who I have mentioned many times on this blog in the past, so naturally i'm going to end up talking about him.

A few days ago, curiosity got the better of me, as it is wont to do, and prompted me to search for C.G.P. Grey on YouTube following many references to his channel by various people all over the internet, not the least my most watched YouTuber; Quill18.

The result: I found a channel by someone called C.G.P. Grey who makes interesting video's that explain complex things in the world. They are very interesting, and very awesome... What more can I say on the subject: oddly very little. In a search for information on this fellow in order to provide a better detailed blogpost, I decided to peruse his various websites and online presences to find that finding anything out about the guy is pretty much a vain effort. His YouTube About page looks like this:


Better than that, his own personal website at http://www.cgpgrey.com/ is equally devoid of any actual facts about who he is and why he makes these video's, (apart from money, since that's technically the reason most people do anything.) Suffice to say I'm more likely to find the boogeyman's tax records or slenderman's face than I was at finding anything out about C.G.P. Grey oddly. Not that it matters I suppose, his video's are awesome and interesting, some of which I'm going to link below because I found them thoroughly entertaining and interesting.




In any case, that's about all I can say for this YouTuber spotlight, so do be sure to check out his video's and channel and let us know what you think down in the comments below, or via Facebook/Twitter. We here at TCSA love to hear your feedback. Also, do be sure to share this post with any friends you have who enjoy trivia or just interesting facts in general as I am sure they will enjoy C.G.P. Grey's interesting way of explaining complex things. Of course, if you yourself would like to read more fun posts such as this one in which I tell you about fun stuff on the internet, do be sure to like the Official TCSA Facebook page and/or follow us on Twitter using the associated buttons on the bar to the left. Regardless of what you do, I thank you for having taken the time to read this post; hope that you have/had an absolutely FANTASTIC day, and I will speak again soon.

Happy learning my friends.
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